Event in Spotlight

KalSoft Sponsors Mega Event ESWC 2007


Electronic Sports World Cup (ESWC) 2007, the most fervent and happening e-gaming event all around the world was organized for the first time in Pakistan at a national level. More than 300 teams appeared in the regional rounds from Karachi, Islamabad, Lahore, Hyderabad, and Faisalabad which started from May 19, 2007. Around 40 thousand youngsters from 300 different gaming centers throughout the country played various cyber games.

ESWC is one of the most innovative, the most professional and the most entertaining event for the youth around the world which has initiated an exciting and thrilling series of games. It was held in Pakistan in association with BRN and CyberCube. The event was sponsored and co-sponsored by KalSoft and Intel respectively while Geo Super and Radio one FM 91 were the Media Partners. The quarter finals, semi finals and national final were held in Karachi on June 3, 2007. “Havok” from Lahore were the winners while “Incredible” from Karachi were runners-up in Counter-strike. The grand final will be held in Paris, France on July 5, 2007 between the winning teams from all the participating countries. Pakistan will be participating for the first time in ESWC 2007 at an international level. ESWC 2007 has extended the image and importance of e-Sports in the areas of alliances, partnerships and media. Further it will provide us with the opportunity to appear on the international e-sports arena for the first time in the history.

Talking to the media, the event organizer Mr. Abdual Razzak Chamdia, from BRN said that cyber games were becoming increasingly popular in Pakistan and there is a need to introduce international sports events in Pakistan so that local players can participate in these international competitions. It is a notable fact that every year more than 50 thousand players from around the world take part in this event which includes India, Bangladesh, Iran and UAE from our region. The winning team from Pakistan will be going to Paris. Winners of international tournament will be awarded with the amount of $500,000.

Mr. Ameen Muhammad Lakhani of McDonalds, strategic partner for the event, expressed that electronic sports is an encouraging step for our youth which will place Pakistan on the map of electronic sports. Speaking on this occasion Mr. Ashar Zaidi from Intel Co. said that technology and technological enhancements are becoming an essential part of not only routine life but sports as well. They have not only led a new trend to sports but also introduced electronic sports, which is becoming increasingly popular among young generation. Mr. Yasar Noor from KalSoft (Pvt) Ltd. expressed his delight on arranging such an event and remarked it as the future’s leading event. Mr. Saad Nisar from Trakker Pvt Limited said that such events encourage youngsters and groom them to be international players.

The chief guests for the event, Mr. Pierre Seillan, the Consul General of France, stated that the event organization was a positive step and emphasized to make such events successful. Youngsters from around the world gather in this international event which gives them a chance to come together and understand each other’s culture. Highlighting the details of the tournament, Mr. Adnan Zoab from cybercube said, “A squad of six members from Pakistan will participate in Counter Strike and War Craft games. The regional rounds started from 19 May till 30 May in Karachi, Islamabad, Lahore, Hyderabad, and Faisalabad and we are very much optimistic about the future of Pakistan in the ESWC. The aim of ESWC Pakistan is to increase the standard of cyber games in Pakistan and to ensure the participation of Pakistan in such international competitions.”

KalSoft is proud to be associated with such a magnificent event and believes that such activities provide great platform for encouraging our youth to showcase their enthusiasm and talent while reflecting the significance of e-sports. KalSoft looks forward to encouraging such events and becoming a vital part of the IT entertainment cycle.